- Jun 9, 2009
- 56
- 1
I finally got Hammer to start working again and am just trying to get the lighting in my map correct for the first alpha, but I can't seem to get it to show up like I want it. Looking at Valve maps one light source will light up the whole room, I use a few and can't seem to get it right(still seems dark). What colors do you use when lighting? What brightness do you use(for a well lit map, like cp_well)? I have went through a few lighting guides, and I understand how to make them. Just have been using trial and error about 10 compiles now, and can't seem to get it bright enough? Thanks for any help!