Hey everyone, I'm working on a map right now and so far I am using almost exclusively dev textures and very few props while I get the blocking sorted out. I'm coming to a point, however, where I want to start applying some actual textures and props. I am somewhat indecisive as to what direction I want to take the whole thing. Part of me kind of wants to make some custom textures and go for a unique look (I'm thinking heavy on materials like adobe, red tile, brick, and darker creme colored plasters) while another part of me says I should just stick with the official palette of TF2 and give it a logging / mining style with mostly wood buildings.
What do you guys think? How important is it to stick to the official design schemes of the game? Are custom textures worth the effort if they don't fit in with the officially released styles?
What do you guys think? How important is it to stick to the official design schemes of the game? Are custom textures worth the effort if they don't fit in with the officially released styles?