- Mar 27, 2009
- 55
- 5
Ok, my new map ctf_blimp takes place high in the sky. To create this effect I am using multiple func_illusionary set at different transparances to look as if the sky goes on forever down (clouds covering the ground).
The problem is the lighting/brightness of the func_illusionarys seems to be determined by the shadow the player is in, and of the light effecting the weapon.
For all of the func_s both disable shadows and disable receiving shadows are set to yes.
Here is the view with the player out of all shadow, and with r_drawviewmodel 1.
http://img15.imageshack.us/my.php?image=ctfblimpb30002.jpg
And heres in the same spot - but with r_drawviewmodel 0
http://img139.imageshack.us/my.php?image=ctfblimpb30003.jpg
Whats causing this?
The problem is the lighting/brightness of the func_illusionarys seems to be determined by the shadow the player is in, and of the light effecting the weapon.
For all of the func_s both disable shadows and disable receiving shadows are set to yes.
Here is the view with the player out of all shadow, and with r_drawviewmodel 1.
http://img15.imageshack.us/my.php?image=ctfblimpb30002.jpg
And heres in the same spot - but with r_drawviewmodel 0
http://img139.imageshack.us/my.php?image=ctfblimpb30003.jpg
Whats causing this?