- Jan 31, 2008
- 53
- 18
I was wondering what I might do to have a neutral Control Point properly activate a Payload? So far, both are responding (in terms of Triggers working), but they're interfering with one another. I know there is some map that had both in them and worked, but I can't find it now.
Right now, the properties for the Payload (HUD, etc.) are overriding the CP from working in game. Any help, I would greatly appreciate!
Right now, the properties for the Payload (HUD, etc.) are overriding the CP from working in game. Any help, I would greatly appreciate!