Control Points and Payloads at once.

Discussion in 'Mapping Questions & Discussion' started by Radenska, Apr 17, 2009.

  1. Radenska

    Radenska L2: Junior Member

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    I was wondering what I might do to have a neutral Control Point properly activate a Payload? So far, both are responding (in terms of Triggers working), but they're interfering with one another. I know there is some map that had both in them and worked, but I can't find it now.

    Right now, the properties for the Payload (HUD, etc.) are overriding the CP from working in game. Any help, I would greatly appreciate!
     
  2. Radenska

    Radenska L2: Junior Member

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  3. Schmoe

    Schmoe L2: Junior Member

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    Ran across this thread..

    Let me know if you want some help or whatever (I authored the map). Pretty easy, but the HUD doesn't support both CP/Payload, so I stuck with the CP HUD. A another map, which I can't remember the name of, has the PL HUD, but it only has 1 control point at the beginning.