- Jul 3, 2008
- 484
- 120
Here's the changelog, I've bolded significant things. Things in brackets added by me.
Several significant enhancements and bug fixes have been made to the Source SDK tools and source code. See below for additional details and please note that this update does not include support for Left4Dead content creation. Support for Left4Dead will be included in a future update. [Awwww]
SDK Tools
Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck [easier creation of ssbumpmaps!]
Fixed an issue in studiomdl pertaining to $shadowlod {
Hammer
The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. [YES! no more model textures on brushes!]
Added additional auto visgroups for sprites and cubemaps
Seperated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
Model browser is now created once per session
Displacement brush dial now has greater range
Added a stop button to sound previews
SDK Launcher
Added the ability to edit game configurations with vconfig
Looks pretty sweet.
Several significant enhancements and bug fixes have been made to the Source SDK tools and source code. See below for additional details and please note that this update does not include support for Left4Dead content creation. Support for Left4Dead will be included in a future update. [Awwww]
SDK Tools
Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck [easier creation of ssbumpmaps!]
Fixed an issue in studiomdl pertaining to $shadowlod {
Hammer
The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. [YES! no more model textures on brushes!]
Added additional auto visgroups for sprites and cubemaps
Seperated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
Model browser is now created once per session
Displacement brush dial now has greater range
Added a stop button to sound previews
SDK Launcher
Added the ability to edit game configurations with vconfig
Looks pretty sweet.