- Nov 11, 2008
- 206
- 34
CP_MATTERHORN
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 2 - February 12, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- Some doors moving up into the floor of upper levels
- All looping sounds
- Raised Capture times
- Red Spawn 2 (lower level) now has stairs leading to E
- Blue spawn time now set to 2
- Red and Blue both receive intro messages (attack/defend)
- Added some textures (cheers to Nova Slisko for his Alpine rock texture :thumbup
- Added some extra lighting
- Clipped some high roofs and the sewers
Known issues:
- Red still gets stuck if they drop to B before A is capped. A visual_filter has been added over the B sign until A is capped
- Pyros can shoot through setup gates
- Standing on the lift ramp from B to the upper level while it's rising pauses it
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Remember, this is a test for gameplay more than anything. Aesthetic criticism should be avoided unless it is a recommendation or suggestion, which I wholeheartedly accept!
Discussion Thread
5 Capture Point - Attack/Defend style map
-----------------------------------------------------
Alpha 2 - February 12, 2009
Extract to:
C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps
Fixed:
- Some doors moving up into the floor of upper levels
- All looping sounds
- Raised Capture times
- - A set to 8
- - B set to 10
- - C & D set to 12
- - E set to 30
- Red Spawn 2 (lower level) now has stairs leading to E
- Blue spawn time now set to 2
- Red and Blue both receive intro messages (attack/defend)
- Added some textures (cheers to Nova Slisko for his Alpine rock texture :thumbup
- Added some extra lighting
- Clipped some high roofs and the sewers
Known issues:
- Red still gets stuck if they drop to B before A is capped. A visual_filter has been added over the B sign until A is capped
- Pyros can shoot through setup gates
- Standing on the lift ramp from B to the upper level while it's rising pauses it
PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.
And have fun
Remember, this is a test for gameplay more than anything. Aesthetic criticism should be avoided unless it is a recommendation or suggestion, which I wholeheartedly accept!
Discussion Thread
Last edited: