New Submission: cp_matterhorn_a2

Discussion in 'Maps' started by HojoTheGreat, Feb 12, 2009.

  1. HojoTheGreat

    HojoTheGreat L5: Dapper Member

    Messages:
    206
    Positive Ratings:
    34
    CP_MATTERHORN

    5 Capture Point - Attack/Defend style map
    -----------------------------------------------------
    Alpha 2 - February 12, 2009

    Extract to:
    C:\Program Files\Steam\SteamApps\USERNAME\team fortress 2\tf\maps

    Fixed:
    - Some doors moving up into the floor of upper levels
    - All looping sounds
    - Raised Capture times
    • - A set to 8
    • - B set to 10
    • - C & D set to 12
    • - E set to 30
    - Capping E before all other points results in a win
    - Red Spawn 2 (lower level) now has stairs leading to E
    - Blue spawn time now set to 2
    - Red and Blue both receive intro messages (attack/defend)
    - Added some textures (cheers to Nova Slisko for his Alpine rock texture :thumbup:)
    - Added some extra lighting
    - Clipped some high roofs and the sewers

    Known issues:
    - Red still gets stuck if they drop to B before A is capped. A visual_filter has been added over the B sign until A is capped
    - Pyros can shoot through setup gates
    - Standing on the lift ramp from B to the upper level while it's rising pauses it


    PLEASE REPORT ANY ERRORS, GLITCHES, POOR CONSTRUCTION ETC.

    And have fun :D

    Remember, this is a test for gameplay more than anything. Aesthetic criticism should be avoided unless it is a recommendation or suggestion, which I wholeheartedly accept!

    Discussion Thread
     
    Last edited: Feb 12, 2009
  2. HojoTheGreat

    HojoTheGreat L5: Dapper Member

    Messages:
    206
    Positive Ratings:
    34