Logic doesn't detect new round until it has long since begun.

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
To elaborate on the title, a critical logic_auto on my map won't detect an OnMultiNewRound until about 1 minute and 35 seconds into said round. Is there any way to solve this?
 

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
https://imgur.com/a/5oSoKDU
All of the relevant and semi-relevant logic, along with explanations for why some if it is structured as it is.
Tell me if anything is missing, and I'll add it.
 

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
Update: I swapped the OnMultiNewRound for an OnMapSpawn and the same thing happened.