- Dec 16, 2008
- 818
- 245
i've got it built in a bare bones sorta way, so game play could be tested.
before i get any further though, i was hoping for some advice etc regarding layout and gameplay
also there seems to be an issue with sentries placed in water not shooting at people outside the water unless they are very close to the surface. i'm not sure what to do about that to fix it.
i'm terrible at ammo/health placement in general, and at working out how much time to reward the attackers with when they get a cap.
there is a couple of props and dodads on the map already - but that's cos i'm easily distracted, and it's very hard to resist the temptation to start texturing and detailing.
the premise behind the map was in part to explain why badwaterbasin has no water (at least an explanation in my mind) despite having water in it's name.
the map is at:
http://www.fpsbanana.com/maps/74724
before i get any further though, i was hoping for some advice etc regarding layout and gameplay
also there seems to be an issue with sentries placed in water not shooting at people outside the water unless they are very close to the surface. i'm not sure what to do about that to fix it.
i'm terrible at ammo/health placement in general, and at working out how much time to reward the attackers with when they get a cap.
there is a couple of props and dodads on the map already - but that's cos i'm easily distracted, and it's very hard to resist the temptation to start texturing and detailing.
the premise behind the map was in part to explain why badwaterbasin has no water (at least an explanation in my mind) despite having water in it's name.
the map is at:
http://www.fpsbanana.com/maps/74724