- Jun 3, 2015
- 23
- 2
When i launch my map, the game just close. No error message or anything. The compilation and the hammer view works pretty well.
Here's the last compilation log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.vmf"
Valve Software - vbsp.exe (Jun 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-6012.00 -4396.00 129.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -6144.0 412.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -6144.0 -1140.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4152.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4664.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -6656.0 622.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -7680.0 622.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -6144.0 344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (411606 bytes)
Error! To use model "models/weapons/w_models/w_nail.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_models/w_nail.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2756 texinfos to 2020
Reduced 43 texdatas to 42 (924 bytes to 871)
Writing C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
Wrote ZIP buffer, estimated size 476, actual size 396
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse"
Valve Software - vvis.exe (Jun 14 2017)
8 threads
reading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
reading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.prt
LoadPortals: couldn't read c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse"
Valve Software - vrad.exe SSE (Jun 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (8.98 seconds)
16180 faces
7 degenerate faces
7021832 square feet [1011143872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0962 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 166/1024 7968/49152 (16.2%)
brushes 1019/8192 12228/98304 (12.4%)
brushsides 8269/65536 66152/524288 (12.6%)
planes 8116/65536 162320/1310720 (12.4%)
vertexes 22798/65536 273576/786432 (34.8%)
nodes 9119/65536 291808/2097152 (13.9%)
texinfos 2020/12288 145440/884736 (16.4%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16180/65536 906080/3670016 (24.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4845/65536 271320/3670016 ( 7.4%)
leaves 9286/65536 297152/2097152 (14.2%)
leaffaces 18440/65536 36880/131072 (28.1%)
leafbrushes 4585/65536 9170/131072 ( 7.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 95480/512000 381920/2048000 (18.6%)
edges 50703/256000 202812/1024000 (19.8%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1650/32768 16500/327680 ( 5.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25368/65536 50736/131072 (38.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 36910540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 215678/393216 (54.8%)
LDR ambient table 9286/65536 37144/262144 (14.2%)
HDR ambient table 9286/65536 37144/262144 (14.2%)
LDR leaf ambient 5770/65536 161560/1835008 ( 8.8%)
HDR leaf ambient 9286/65536 260008/1835008 (14.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/296 ( 0.3%)
dtl prp lght [variable] 1/19 ( 5.3%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/352310 ( 0.0%)
pakfile [variable] 396/0 ( 0.0%)
physics [variable] 411606/4194304 ( 9.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 43714
Writing c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
40 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sl_mann_warehouse.bsp"
Does anyone find something important in this log ? :c
Here's the last compilation log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.vmf"
Valve Software - vbsp.exe (Jun 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-6012.00 -4396.00 129.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -6144.0 412.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -6144.0 -1140.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4152.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4664.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -6656.0 622.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -7680.0 622.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -6144.0 344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -6144.0 2174.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (411606 bytes)
Error! To use model "models/weapons/w_models/w_nail.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_models/w_nail.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2756 texinfos to 2020
Reduced 43 texdatas to 42 (924 bytes to 871)
Writing C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
Wrote ZIP buffer, estimated size 476, actual size 396
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse"
Valve Software - vvis.exe (Jun 14 2017)
8 threads
reading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
reading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.prt
LoadPortals: couldn't read c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse"
Valve Software - vrad.exe SSE (Jun 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (8.98 seconds)
16180 faces
7 degenerate faces
7021832 square feet [1011143872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0962 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 166/1024 7968/49152 (16.2%)
brushes 1019/8192 12228/98304 (12.4%)
brushsides 8269/65536 66152/524288 (12.6%)
planes 8116/65536 162320/1310720 (12.4%)
vertexes 22798/65536 273576/786432 (34.8%)
nodes 9119/65536 291808/2097152 (13.9%)
texinfos 2020/12288 145440/884736 (16.4%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16180/65536 906080/3670016 (24.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4845/65536 271320/3670016 ( 7.4%)
leaves 9286/65536 297152/2097152 (14.2%)
leaffaces 18440/65536 36880/131072 (28.1%)
leafbrushes 4585/65536 9170/131072 ( 7.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 95480/512000 381920/2048000 (18.6%)
edges 50703/256000 202812/1024000 (19.8%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1650/32768 16500/327680 ( 5.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25368/65536 50736/131072 (38.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 36910540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 215678/393216 (54.8%)
LDR ambient table 9286/65536 37144/262144 (14.2%)
HDR ambient table 9286/65536 37144/262144 (14.2%)
LDR leaf ambient 5770/65536 161560/1835008 ( 8.8%)
HDR leaf ambient 9286/65536 260008/1835008 (14.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/296 ( 0.3%)
dtl prp lght [variable] 1/19 ( 5.3%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/352310 ( 0.0%)
pakfile [variable] 396/0 ( 0.0%)
physics [variable] 411606/4194304 ( 9.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 43714
Writing c:\users\sebas_000\desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp
40 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\sebas_000\Desktop\my tf2 maps\sl_mann_warehouse\sl_mann_warehouse.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sl_mann_warehouse.bsp"
Does anyone find something important in this log ? :c