just interested, what is your view on the contents that belong into these stages of developement?
for me personally...
alpha: basic geometry, functionality, basic playability, distinguishable setting/theme from other maps
beta: ready for playtesting, refined textures, playerclipping, basic optimization, props placed properly, good light placement, oriantation system, overall ready for final polishing
final: 3d skybox, sounds, final fps optimization
is there some kind of unwritten rule for that?
discuss
for me personally...
alpha: basic geometry, functionality, basic playability, distinguishable setting/theme from other maps
beta: ready for playtesting, refined textures, playerclipping, basic optimization, props placed properly, good light placement, oriantation system, overall ready for final polishing
final: 3d skybox, sounds, final fps optimization
is there some kind of unwritten rule for that?
discuss