Not sure if its the map or SFM, but weird lighting errors are occuring on my map in SFM.
Map if anyone wants to look at it: https://www.dropbox.com/s/zwghahv41zwhdan/bank1.bsp?dl=0
My main suspect is that I created a large func_viscluster covering the scene so i didnt have to compile complex vis for SFM
Map if anyone wants to look at it: https://www.dropbox.com/s/zwghahv41zwhdan/bank1.bsp?dl=0
My main suspect is that I created a large func_viscluster covering the scene so i didnt have to compile complex vis for SFM
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