Hey there, I'm a noob to mapping, and this is the first map I've seriously tried to actually create instead of just experimenting with stuff. The map's name is Arena_Skyline, and as of yet it's still 'under construction', this might be a reason for me not create this thread, but I figure that any feedback I get on this site is good feedback and I best be getting it as soon as possible. My screen shots aren't good so in order to not confuse you as much it'd probably be good if I describe the level first.
It's essentially two towers, one a bit of a distance apart from the other, and between them, connected by bridges is a platform in the middle of the map. There are two levels to this map currently: the top of the towers and bridges, and inside the towers and bridges as well as a smaller platform located underneath the aforementioned one.
Here is a shot of the middle of the map taken from the top of the red tower:
You can see the platform on top (where eventually the capture point will go) as well as the platform underneath (where the only health pack on the map is located). I have tried, and it is possible to reach the bottom platform from the top one if you are a scout, but have not succeeded with any other class.
A shot of the blue base:
Eventually a staircase will be added that will take you from the top of the tower to the bottom, as well as some battlements up front (closer to the photographer) as well as some gates, fences, or walls at the back to prevent someone from running backwards off the tower during a fight, but right these elements are not there. Also, I plan to add windows to the bridges just as you exit the building from the bottom, allowing one to fire at the lower platform.
A closeup of the lower platform:
In all the hallways/bridges leading to this platform there is a small ammo-pack. Hopefully this will provide ammunition to anyone close, but not provide enough ammunition to allow for a survivable firefight. In addition, these ammo-packs will be closer to anyone in the bridges shooting at the person in the middle, essentially making this small platform a shooting gallery.
Here's a shot of inside the blue tower.
This is where everyone will spawn when a match starts. As said before, there will eventually be stairs here to allow people to get to the top of the tower, and, by extension, the capture point.
A shot of the inside of the red tower.
Here's a shot that helps one understand how far the bottom of the map is from the top.
I hope to eventually give this map a 3D skybox to close off the map, but that's not here quite yet.
And here's what happens when you fall off.
The map isn't pretty, but I wanted to focus on making sure that it would play well. I know the skybox needs to be changed and various props need to be added, but if there is anything really wrong with how the map will play, then I'd appreciate feedback on that.
It's essentially two towers, one a bit of a distance apart from the other, and between them, connected by bridges is a platform in the middle of the map. There are two levels to this map currently: the top of the towers and bridges, and inside the towers and bridges as well as a smaller platform located underneath the aforementioned one.
Here is a shot of the middle of the map taken from the top of the red tower:
You can see the platform on top (where eventually the capture point will go) as well as the platform underneath (where the only health pack on the map is located). I have tried, and it is possible to reach the bottom platform from the top one if you are a scout, but have not succeeded with any other class.
A shot of the blue base:
Eventually a staircase will be added that will take you from the top of the tower to the bottom, as well as some battlements up front (closer to the photographer) as well as some gates, fences, or walls at the back to prevent someone from running backwards off the tower during a fight, but right these elements are not there. Also, I plan to add windows to the bridges just as you exit the building from the bottom, allowing one to fire at the lower platform.
A closeup of the lower platform:
In all the hallways/bridges leading to this platform there is a small ammo-pack. Hopefully this will provide ammunition to anyone close, but not provide enough ammunition to allow for a survivable firefight. In addition, these ammo-packs will be closer to anyone in the bridges shooting at the person in the middle, essentially making this small platform a shooting gallery.
Here's a shot of inside the blue tower.
This is where everyone will spawn when a match starts. As said before, there will eventually be stairs here to allow people to get to the top of the tower, and, by extension, the capture point.
A shot of the inside of the red tower.
Here's a shot that helps one understand how far the bottom of the map is from the top.
I hope to eventually give this map a 3D skybox to close off the map, but that's not here quite yet.
And here's what happens when you fall off.
The map isn't pretty, but I wanted to focus on making sure that it would play well. I know the skybox needs to be changed and various props need to be added, but if there is anything really wrong with how the map will play, then I'd appreciate feedback on that.