This has probably been discussed or asked about before, but I couldn't find anything that fitted my idea, although I did find out that you could have multiple tracks for a payload, I don't know if that is what I'm looking for but here goes.
I'm wondering if there's a feasible way to have two payloads involved in the same map.
One example of a gametype involving the above would be like cp_steel, but with payloads instead. There's 1 main payload track, having the main payload on it, and then a parallel (or not) 2nd payload track with an optional payload. They would soon be separated from eachother by buildings, so it's not possible to easily guard both tracks by camping at one spot.
The optional payload could lock up new strategical routes for the attacking team or even new, faster routes for the payload, although that might get complicated fast in a programming sense.
If the optional payload destination is too heavily guarded, then the attacking team can just push the main payload, and vice versa, so it requires a new kind of teamwork on both teams. Also the map would have to be made with this in mind, so it doesn't become imbalanced.
I guess it's a mix of regular payload maps and control point maps like cp_steel.
Other examples might be that there are two main payload tracks, and that both need to be reached in order to win the match. The possibilities and variations are quite large.
Thoughts? Is it even possible to make something like this? If so, how?
I'm wondering if there's a feasible way to have two payloads involved in the same map.
One example of a gametype involving the above would be like cp_steel, but with payloads instead. There's 1 main payload track, having the main payload on it, and then a parallel (or not) 2nd payload track with an optional payload. They would soon be separated from eachother by buildings, so it's not possible to easily guard both tracks by camping at one spot.
The optional payload could lock up new strategical routes for the attacking team or even new, faster routes for the payload, although that might get complicated fast in a programming sense.
If the optional payload destination is too heavily guarded, then the attacking team can just push the main payload, and vice versa, so it requires a new kind of teamwork on both teams. Also the map would have to be made with this in mind, so it doesn't become imbalanced.
I guess it's a mix of regular payload maps and control point maps like cp_steel.
Other examples might be that there are two main payload tracks, and that both need to be reached in order to win the match. The possibilities and variations are quite large.
Thoughts? Is it even possible to make something like this? If so, how?