- May 31, 2013
- 1,019
- 851
I'm working on lighting right now for a map I finally started, and I want the environment lighting to come from a particular direction. Besides altering the actual pitch and direction in the light_environment entity, it also needs to match up with the sun in the skybox. The way I've figured, the sun needs to be in the first 1/3 of the texture, but most TF2 skyboxes are in the middle or the last 1/3. Is there a way of rotating it in Hammer to match up the sun with the lighting without altering the actual texture?