Hey all,
1st I realize a picture would assist your image of whats goin on, but im at work... so i'll post one later if I have to..
I use 3dsmax 2009 first off..
I have a model of a Fish, i've animated swiming around in a circle, with 5 bones to control the fish
The animation is keyframed over 150 frames.. nothin fancy, just the Fish model, with a Skin modifier applied to it and the bones attached..
I did not rename the bones at all, and I even used the default vertex weighting/envelopes the modifier provided..
So after animation looks good in max, I exported the SMD files,
added the $sequence line in the .qc file..
When I view the Model in the SDK Model Viewer... The animation is there... but it has distorted the model to look all jagged , as if some vertex's were not kept in their place..
its not that a couple vertex's were not given weights, cuz they all move with the bones, its just they have been jumbled into eachother for some reason making one ugly semi-fish shaped mess animated by the bones.
Any suggestions? ive not had this happen with other models before..
i'll post images later if needed
1st I realize a picture would assist your image of whats goin on, but im at work... so i'll post one later if I have to..
I use 3dsmax 2009 first off..
I have a model of a Fish, i've animated swiming around in a circle, with 5 bones to control the fish
The animation is keyframed over 150 frames.. nothin fancy, just the Fish model, with a Skin modifier applied to it and the bones attached..
I did not rename the bones at all, and I even used the default vertex weighting/envelopes the modifier provided..
So after animation looks good in max, I exported the SMD files,
added the $sequence line in the .qc file..
When I view the Model in the SDK Model Viewer... The animation is there... but it has distorted the model to look all jagged , as if some vertex's were not kept in their place..
its not that a couple vertex's were not given weights, cuz they all move with the bones, its just they have been jumbled into eachother for some reason making one ugly semi-fish shaped mess animated by the bones.
Any suggestions? ive not had this happen with other models before..
i'll post images later if needed