My surf map crashes tf2 on load using the settings at 74.91.116.115:27015 (24/7 Combat Surf @ Game.Azelphur.com (Instant Spawn, rtd). It does not crash when i load it using normal tf2 settings which disables surfing.
here is the console output
I am having trouble finding the error which causes this crash on not only my computer by my friend's as well.
Any help would be greatly appreciated.
here is the console output
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks.vmf"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (96446 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 832 texinfos to 474
Reduced 20 texdatas to 12 (875 bytes to 396)
Writing C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks"
Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\brenden\desktop\tf2 hammer\surf_m00la_sucks.bsp
reading c:\users\brenden\desktop\tf2 hammer\surf_m00la_sucks.prt
380 portalclusters
1047 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 67 visible clusters (0.10%)
Total clusters visible: 70459
Average clusters visible: 185
Building PAS...
Average clusters audible: 322
visdatasize:34815 compressed from 36480
writing c:\users\brenden\desktop\tf2 hammer\surf_m00la_sucks.bsp
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks"
Valve Software - vrad.exe SSE (May 14 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\brenden\desktop\tf2 hammer\surf_m00la_sucks.bsp
Setting up ray-trace acceleration structure... Done (0.41 seconds)
2335 faces
2 degenerate faces
468927 square feet [67525624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2333 patches before subdivision
49835 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 8139840, max 1091
transfer lists: 62.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0151 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 259/8192 3108/98304 ( 3.2%)
brushsides 3000/65536 24000/524288 ( 4.6%)
planes 4168/65536 83360/1310720 ( 6.4%)
vertexes 4525/65536 54300/786432 ( 6.9%)
nodes 1095/65536 35040/2097152 ( 1.7%)
texinfos 474/12288 34128/884736 ( 3.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2335/65536 130760/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 714/65536 39984/3670016 ( 1.1%)
leaves 1119/65536 35808/2097152 ( 1.7%)
leaffaces 2965/65536 5930/131072 ( 4.5%)
leafbrushes 1203/65536 2406/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14679/512000 58716/2048000 ( 2.9%)
edges 8830/256000 35320/1024000 ( 3.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 483/32768 4830/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7890/65536 15780/131072 (12.0%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1239408/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 34815/16777216 ( 0.2%)
entdata [variable] 8999/393216 ( 2.3%)
LDR ambient table 1119/65536 4476/262144 ( 1.7%)
HDR ambient table 1119/65536 4476/262144 ( 1.7%)
LDR leaf ambient 525/65536 14700/1835008 ( 0.8%)
HDR leaf ambient 1119/65536 31332/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 426020/0 ( 0.0%)
physics [variable] 96446/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7260
Writing c:\users\brenden\desktop\tf2 hammer\surf_m00la_sucks.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Brenden\Desktop\tf2 hammer\surf_m00la_sucks.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surf_m00la_sucks.bsp"
I am having trouble finding the error which causes this crash on not only my computer by my friend's as well.
Any help would be greatly appreciated.