- Jan 25, 2012
- 6
- 2
cp_highsilver_a1
So!
This map is the second map i have ever made, i for some reason thought it was a good idea to make a 5 point CP map as a good newbie maptype :mellow:. But after a long time, this map is finally "playable".
I plan on completing this map though and start detailing/texturing it when i finished the concept and the story behind the map, even if it has been a long ride. Believe in magic or what they say.
And now after 12 hours of Compile time... i bring you cp_highsilver_a1
Known problems that will be dealt with when i fix the ludicrous compile time:
*Both Red, Blu spawn and Middle CP are too dark.
*Some props outside Red spawn are broken (thought it was a good idea to func_detal props...)
*Both Red and Blue second spawn can be accessed before owning middle. (dont know how to fix that though)
*Ground Grass texture seem to want to live its own life.
*Trees behind Blu base are missing
*Called this map sniper_paradise before initial release for a reason, am working on that though...
In the meantime while i do the above mentioned, you can try the map in its current form and see if there is somthing i should add the the list.
And as a thanks for doing that, have some concept art and in WIP images:
http://puu.sh/5ZeT1
http://puu.sh/65CLA
http://puu.sh/63R4X
WIP:
http://puu.sh/5ZgXs
http://puu.sh/5Zh4y
http://puu.sh/5Ylbi
So!
This map is the second map i have ever made, i for some reason thought it was a good idea to make a 5 point CP map as a good newbie maptype :mellow:. But after a long time, this map is finally "playable".
I plan on completing this map though and start detailing/texturing it when i finished the concept and the story behind the map, even if it has been a long ride. Believe in magic or what they say.
And now after 12 hours of Compile time... i bring you cp_highsilver_a1
Known problems that will be dealt with when i fix the ludicrous compile time:
*Both Red, Blu spawn and Middle CP are too dark.
*Some props outside Red spawn are broken (thought it was a good idea to func_detal props...)
*Both Red and Blue second spawn can be accessed before owning middle. (dont know how to fix that though)
*Ground Grass texture seem to want to live its own life.
*Trees behind Blu base are missing
*Called this map sniper_paradise before initial release for a reason, am working on that though...
In the meantime while i do the above mentioned, you can try the map in its current form and see if there is somthing i should add the the list.
And as a thanks for doing that, have some concept art and in WIP images:
http://puu.sh/5ZeT1
http://puu.sh/65CLA
http://puu.sh/63R4X
WIP:
http://puu.sh/5ZgXs
http://puu.sh/5Zh4y
http://puu.sh/5Ylbi
Last edited: