I don't think this map is ready to move into beta yet.
I appreciate if this is a bit late, and you wonder why I never said anything before, but seeing you're going to detail it made me get up off my arse and put into words what I was feeling from the map.
The weird gate things that only open once the point is capped are gimmicky and not useful, more often than not I see someone go walk up to it and stand there, expecting it to open. I don't even know what they're supposed to do, really, they can't be used as an extra route to attack their associated point and they can't be used as a go-between for the two points after capping one, and having them for attacking C is pretty pointless since they're too far away to be useful for switching between sides to attack from and can't be accessed from spawn.
That segues nicely into my next point, no one likes attacking from the left side of C (From RED's perspective) it's at even more of a height disadvantage for BLU than the other two entrances and it's much further away from the point, so its usefulness is...
:cool1:
Limited.
And that segues into my third point, too, because all of your doors, including the one connecting A to C, suck. Most of your doorways are blind, you can't see what's happening on the other side. These doors are also the only real connectors between the three main areas, so they choke the hell out of the map. And to top it all of, you have multiple doors in-between each area usually, such as the B-C connector. All of this compounds to create doorways that are really unpleasant to try and move through, I'd wager if it wasn't for the fact that once BLU get on top of C, they can spam down on the enemy's spawn gates, C would be nigh impenetrable.
Again, sorry I'm saying all of this a bit later than is convenient, but there you go.
P.S. Your sprinklers look like bowler hats.