- Apr 27, 2013
- 9
- 0
I've been practicing making a variety of traps...so I have some idea of how to work with input/outputs, func_door/trigger_hurt, etc...Very "Indiana Jones".
My next challenge is to make a hallway in which there are holes along the walls here that shoot arrows at various speeds and heights. The player will have to judge timing and go through without getting shot at by arrows.
However I have no idea how to begin this...
It would need to have the following properties:
1) They arrows would have to get stuck in the player if it collides with him
2) It should register as having damaged him, and should show up with the death icon of death by arrow if he should die, plus register headshots
3) they don't need to be triggered, they are just being shot continuously
4) Not necessary but I would like these arrows to use the flaming arrow particle system and light the player on fire if he gets hit by one.
I hope someone could help me with this...if so, thank you SOOOOOO much.
My next challenge is to make a hallway in which there are holes along the walls here that shoot arrows at various speeds and heights. The player will have to judge timing and go through without getting shot at by arrows.
However I have no idea how to begin this...
It would need to have the following properties:
1) They arrows would have to get stuck in the player if it collides with him
2) It should register as having damaged him, and should show up with the death icon of death by arrow if he should die, plus register headshots
3) they don't need to be triggered, they are just being shot continuously
4) Not necessary but I would like these arrows to use the flaming arrow particle system and light the player on fire if he gets hit by one.
I hope someone could help me with this...if so, thank you SOOOOOO much.