- Aug 7, 2008
- 231
- 206
Well, this is just a map I had in mind, a 3 stage island based level. I'm currently unsure if I should make it CP or PL, at the moment I am leaning towards PL.
Story:
A BLU ship, Lost in a storm, dock on a random island, hoping to gain supplies, and other objects. However they soon discover that the island is under red control. They immediately know that they cannot be up to no good here and proceed to help liberate the island. (depending on if I make it a CP or PL map), they unload the bomb at the docks and proceed to push past defences. stage one brings them from the docks inland. Stage two Brings BLU into a valley mining facility where RED are exploiting the islands high levels of volatile ores. *Has yet to decide what happens in stage 3*
Pictures:
Blue's ship looking out onto the island
Blue's ship and the dock
Outpost tower, looking down on the ship, rocket jump to get up there
Inside the tower, the gap is for rocketjump access
Going through a narrow tunnel leads you to the red spawn base for stage one
And a final picture of the beach head
This is the valley, and it contains 3 bridges, all of them link together in a big squiggle kinda
This is the bottom of the vally, featuring a small river, and a flooded mine shaft
This is the sniper point for round two, accessed through a secret passage way
Orange textures used as temparay, and I hope to add ground distortion to it at a later date.
Ideas required:
what to do with the rest of stage 2 (the valley is the first part). As well as what to do with stage 3.
Comments please?
Story:
A BLU ship, Lost in a storm, dock on a random island, hoping to gain supplies, and other objects. However they soon discover that the island is under red control. They immediately know that they cannot be up to no good here and proceed to help liberate the island. (depending on if I make it a CP or PL map), they unload the bomb at the docks and proceed to push past defences. stage one brings them from the docks inland. Stage two Brings BLU into a valley mining facility where RED are exploiting the islands high levels of volatile ores. *Has yet to decide what happens in stage 3*
Pictures:
Blue's ship looking out onto the island
Blue's ship and the dock
Outpost tower, looking down on the ship, rocket jump to get up there
Inside the tower, the gap is for rocketjump access
Going through a narrow tunnel leads you to the red spawn base for stage one
And a final picture of the beach head
This is the valley, and it contains 3 bridges, all of them link together in a big squiggle kinda
This is the bottom of the vally, featuring a small river, and a flooded mine shaft
This is the sniper point for round two, accessed through a secret passage way
Orange textures used as temparay, and I hope to add ground distortion to it at a later date.
Ideas required:
what to do with the rest of stage 2 (the valley is the first part). As well as what to do with stage 3.
Comments please?