- Jan 31, 2008
- 234
- 52
Downloads: A new file has been added by Spacemonkeynz:
pl_cave_b6
Intro
-------
Version Beta6 of pl_cave
This is the 3 stage payload version of my cave map.
Blu have to escort a bomb deep into the red base
Known problems
---------------------
While i've pack a custom particle explosion in the bsp, The source engine does not yet support this yet. So you can't see the explosion (unless you unpack it yourself, and modify your particle_manifest.txt)
The skybox fog is a bit ugly, have to tweak the values to make it fit nicely with the map.
Version History
-----------------
Version b6
General
- Added fog to map
- Fixed up lights
Stage 2
- Modified ramp at start of stage 2
- Added ramp for red at end of stage 2
- Added resupply room for red
- Improved some sentries positions
Stage 3
- Extended end of stage 3
- Modified the above ground path, providing more cover
--------------
Version b4
General
- Added lights and detail
Stage 1
- Added an alternative route for Blu once the midpoint has been capped.
Stage 2
- Redone stage 2, adding a building and increased the length of the track.
- Added another midpoint cp
- Added a ramp to the top level in the first room.
Stage 3
- Added an alternative path for the cart, upon the start of stage 3, it will chose between the orginal path, or the new one.
- Added a one way door to the center building to prevent Blu players directly attacking the red spawn.
-------------
Version b2
- Release
Screenshots
----------------
pl_cave_b6
Intro
-------
Version Beta6 of pl_cave
This is the 3 stage payload version of my cave map.
Blu have to escort a bomb deep into the red base
Known problems
---------------------
While i've pack a custom particle explosion in the bsp, The source engine does not yet support this yet. So you can't see the explosion (unless you unpack it yourself, and modify your particle_manifest.txt)
The skybox fog is a bit ugly, have to tweak the values to make it fit nicely with the map.
Version History
-----------------
Version b6
General
- Added fog to map
- Fixed up lights
Stage 2
- Modified ramp at start of stage 2
- Added ramp for red at end of stage 2
- Added resupply room for red
- Improved some sentries positions
Stage 3
- Extended end of stage 3
- Modified the above ground path, providing more cover
--------------
Version b4
General
- Added lights and detail
Stage 1
- Added an alternative route for Blu once the midpoint has been capped.
Stage 2
- Redone stage 2, adding a building and increased the length of the track.
- Added another midpoint cp
- Added a ramp to the top level in the first room.
Stage 3
- Added an alternative path for the cart, upon the start of stage 3, it will chose between the orginal path, or the new one.
- Added a one way door to the center building to prevent Blu players directly attacking the red spawn.
-------------
Version b2
- Release
Screenshots
----------------