PLR Barnstorm

Zee

L1: Registered
Dec 30, 2009
34
16
Huzza for last minute rush entries. Had this idea for awhile and remembered the contest was almost at a close. So I rushed this map. Anyway, the dynamic is it's a reverse payload race map. Hope no one else had the same idea, didn't check lol. I'm sure it's not up to par with the others who have been making one since the contest was announced, but I thought i would release anyway.

Any feedback welcome, and I'm sure it needs it. it may be a little late, but I think this map has promise, but may be more interesting in another game mode, who knows?
 

Zee

L1: Registered
Dec 30, 2009
34
16
Basically, the cart starts in your enemy base on a slide.
Yeah, It's a strong possibility it'll be a huge stalemate, I added some precautions, like the cart starting on a slide to push out of the base, no extremely strong sentry locations (i hope), and the cart only going into the middle. I also was going to add adjusting spawn times, and completely forgot that because i rushed it lol.

I'm hoping the limited spawn exits will help getting to the cart, while limiting the spawn camping after the initial push... So a complete reverse of payload race :p. Of course this could fail too with teams just winning after the first push. With feedback I could add spawn exits that open after the cart moved X amount. Or forwards.

So to avoid the whole initial push being the main play, I added a huge hill to get into the Cap. So it would be easier to stop a cap. Im mostly hoping feedback will allow me to adjust things. If it end up horrible with no way to change, I might just change it to a 5cp, I think the layout would work well for it.
 
Last edited: