- Nov 30, 2007
- 439
- 34
I used Interlopers tutorial to generate a custom lava texture for my map.
http://www.interlopers.net/index.php?page=tutorials&id=8219
When I open Hammer, I can find my texture easy enough. When I click to apply it, the surface turns white. Is that normal, probably will see it in game but is there a way to view the texture applied to the surface while in Hammer? I'm a very visual designer and I would like to see the texture while in Hammer.
Thanks.
Also, I scoured the web looking for a way to add bump mapping to my texture. I found a few but they were complicated. I'm still not totally sure between bump map, normal mapping and all that stuff. Any "friendly" tutorials on how to add depth to your texture would be helpful.
Furthermore, I like a particular stock cliff texture but want to make it a totally different color, how can I do that? Where are the stock textures located and how can I open then in Photoshop, and would I just use the same VMT and just rename it to my new VMF?
Thanks again mates.
http://www.interlopers.net/index.php?page=tutorials&id=8219
When I open Hammer, I can find my texture easy enough. When I click to apply it, the surface turns white. Is that normal, probably will see it in game but is there a way to view the texture applied to the surface while in Hammer? I'm a very visual designer and I would like to see the texture while in Hammer.
Thanks.
Also, I scoured the web looking for a way to add bump mapping to my texture. I found a few but they were complicated. I'm still not totally sure between bump map, normal mapping and all that stuff. Any "friendly" tutorials on how to add depth to your texture would be helpful.
Furthermore, I like a particular stock cliff texture but want to make it a totally different color, how can I do that? Where are the stock textures located and how can I open then in Photoshop, and would I just use the same VMT and just rename it to my new VMF?
Thanks again mates.
Last edited: