I am currently working out a new game play mode. Not something overly complicated, but rather intuitive and easy, and probably lots of fun.
It is a payload style map. But not your basic attack/defense map.
one Grey cart starts in the middle with track leading to your own base and your opponents base.
the object is to push the cart all the way into to the other team's base.
so basically a capture scheme like granary, but with a payload cart.
now I've ran into some issues. I would have one central cappoints, and then 2 more on each side.
the biggest issue I have it with the trainwatcher. only supporting 3 capture points, this is insufficient, and I don't think it will work seamlessly for both directions.
lets say the track looks like this:
A-----------B----------C-----------D---------E
1-----------2-------3------4-------5---------6
cart starts in cappoint C that starts out neutral, AB is red, DE is blu.
if cart is pushed between 2 and 3, C becomes blu, if it gets pushed back between 3 and 4, C becomes neutral, if between 4 and 5 C becomes red. Advancing spawns are available for whoever owns C.
now how would I get this into a watcher?
I've been thinking, perhaps I could use 2 watchers?
cart pushed over 4 towards 5, watcher A is actived showing C-D-E(3-4-5-6) progress like a game where blu would defend and red would attack.
cart pused over 3 in the direction of 1, watcher B would be activated showing (C-B-A)4-3-2-1.
I will test this out and let you know the results.
If I get this to work, Im gonna create a map around it that is gonna look awesome!
It is a payload style map. But not your basic attack/defense map.
one Grey cart starts in the middle with track leading to your own base and your opponents base.
the object is to push the cart all the way into to the other team's base.
so basically a capture scheme like granary, but with a payload cart.
now I've ran into some issues. I would have one central cappoints, and then 2 more on each side.
the biggest issue I have it with the trainwatcher. only supporting 3 capture points, this is insufficient, and I don't think it will work seamlessly for both directions.
lets say the track looks like this:
A-----------B----------C-----------D---------E
1-----------2-------3------4-------5---------6
cart starts in cappoint C that starts out neutral, AB is red, DE is blu.
if cart is pushed between 2 and 3, C becomes blu, if it gets pushed back between 3 and 4, C becomes neutral, if between 4 and 5 C becomes red. Advancing spawns are available for whoever owns C.
now how would I get this into a watcher?
I've been thinking, perhaps I could use 2 watchers?
cart pushed over 4 towards 5, watcher A is actived showing C-D-E(3-4-5-6) progress like a game where blu would defend and red would attack.
cart pused over 3 in the direction of 1, watcher B would be activated showing (C-B-A)4-3-2-1.
I will test this out and let you know the results.
If I get this to work, Im gonna create a map around it that is gonna look awesome!