OK, so far all I have is a basic map idea, but I can't use hammer to save my life (somehow I managed to make a box leak), I'll post my ideas anyway, but would anyone be willing to work with me to make this map?
View attachment 329
View attachment 330
The one thing I wanted to do is keep it asymmetrical and also have a few routes to get to the Intelligence. In the case of Blu:
For Red it is:
Yes, the last one will be hard and you might miss, but the other two are more direct than the three when attacking Red that I wanted to balance it a bit. If you miss you die, simple as that.
I (or the mapper if I fail at learning how to use hammer) plan to put a few obstacles along the east corridor on the second floor but i don't know what yet.
Well, what do you think?
View attachment 329
View attachment 330
The one thing I wanted to do is keep it asymmetrical and also have a few routes to get to the Intelligence. In the case of Blu:
- Jumping along the cooling towers (they may very well not be cooling towers, but I can't think of anything else yet) from the Blu sniper point, onto the red sniper point
- A Rocket/ Sticky jump up to the Red sniper point
- Along the Northern Corridor
For Red it is:
- The Sewers
- The Main Arena
- A Jump from just outside the Blu upper spawn level
Yes, the last one will be hard and you might miss, but the other two are more direct than the three when attacking Red that I wanted to balance it a bit. If you miss you die, simple as that.
I (or the mapper if I fail at learning how to use hammer) plan to put a few obstacles along the east corridor on the second floor but i don't know what yet.
Well, what do you think?