- Feb 20, 2011
- 27
- 8
The title of my post sums up the question, but I'll elaborate as follows. I'm about to get a map ready for alpha testing. It's set in an underground subway station. The map has no leaks, but I keep getting an error relating to skyboxes. I'll paste the error at the end of my post.
I've noticed entirely indoor maps like ctf_turbine still have a kind of vestigial skybox. it seems to help with lighting. My map is lit entirely by indoor light_spots, and I like the feel more than env_light.
Long story short< do I need to add a carefully fitted skybox to the map? there are areas where a ceiling grate might look cool, but I'd rather avoid them if necessary. thanks alot for any input.
hydragorgon
the error in question....
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
I've noticed entirely indoor maps like ctf_turbine still have a kind of vestigial skybox. it seems to help with lighting. My map is lit entirely by indoor light_spots, and I like the feel more than env_light.
Long story short< do I need to add a carefully fitted skybox to the map? there are areas where a ceiling grate might look cool, but I'd rather avoid them if necessary. thanks alot for any input.
hydragorgon
the error in question....
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!