My summary from playtest we had earlier, it was small but i could gather some information for you.
- The layout is good, you need to snipers standing on cp1 area less effective at holding the spawn exits, other than that, it liked the layout a lot.
- The cp1 could cap maybe 1 or 2 seconds faster.
- The full metal next to cp1 makes cp1 easily camped by engineers, on one round two engineers on red had way too much fun defending the point, turn it into medium or small so engineers need to risk their lives to get metal from other side of bridge if they need metal quickly.
- The red spawn is just tad too close to the last point, also those stairs leading right to the spawn door from route blue usually uses when attacking leads to spawn camping, consider removing or moving the stairwell further away from the doorway blue uses.
- Second blue spawn next to cp1 or nearby cp1 would be pretty cool actually, it would shorten the walktime to cp2 just enough to keep pressure on red once cp1 is capped, tough spawn time adjusting might do the job too.
- For love of god clip those railways!