Hello guys.
We're a group of 6 students working on a Machinima project on Team Fortress 2 and we're gonna use some custom maps to render it.
To explain it shortly : When using custom maps on Team Fortress 2, they're loading ressources and the map is complete ingame. Not a single problem appears, not a single graphic problem, no textures are missing.
When we use Hammer, some problems appears : textures are missing, Errors, etc ..
So here are my questions :
1) Can i extract materials from a map .bsp ?
2) For example, i played on koth_nightclub and everything was good. When using the map on Hammer, lot of things were fucked up. Can i get the materials a map is using in Team Fortress 2 ?
Like extracting them in a location and putting them somewhere else ?
Thanks for all answers !
We're a group of 6 students working on a Machinima project on Team Fortress 2 and we're gonna use some custom maps to render it.
To explain it shortly : When using custom maps on Team Fortress 2, they're loading ressources and the map is complete ingame. Not a single problem appears, not a single graphic problem, no textures are missing.
When we use Hammer, some problems appears : textures are missing, Errors, etc ..
So here are my questions :
1) Can i extract materials from a map .bsp ?
2) For example, i played on koth_nightclub and everything was good. When using the map on Hammer, lot of things were fucked up. Can i get the materials a map is using in Team Fortress 2 ?
Like extracting them in a location and putting them somewhere else ?
Thanks for all answers !