- Jan 29, 2011
- 4
- 0
Hey guys, I got into map making a little while back and just sat down now to try and get more into it and hopefully one day create something of worth.
firstly, I would like to know if there was a better answer to the thread found here? I'm a bit of a perfectionist and being able to launch a bomb over the door as it appears to move up doesn't appeal to me much, as minor as it may be, so moving the func_door down doesn't feel right imho, is there not a way to move only the lower verts and leave the top four where they are? or maybe a func brush that overrides the func_door so you can still move through an area even if the func_door is in the way? i dont want people on top of my exit tunnel from my spawn to be blocked or even flung up into the air ;P
Also, has the compiling system changed or something? as far as I can tell, my new test map was built right with no leaks and correct lighting, and yet it compiles as if it has no skybox... I also loaded and recompiled my old map which was lit correctly, and now it too has no shadows? I'm not to worried about this at the moment but was just wondering, I'm more interested in making a fun, playable map, at the moment I just have two spawns, and a no mans land with a cap point... I've also done some basic l4d2 mapping but thats tedious, what with all the corridors and rooms and making sure it works right, and nav mapping, I love it though and will go back to it, but i think tf2 will be simpler for a beginner like me.
perhaps this could be my training thread, if anyone wishes to help, where I can start making things you recommend for starters and start working up to more cool stuff and maybe eventually taking requests until I can produce a community inspired full map. that'd be nice
mostly I'd like to learn to map efficiently. That is, map well, but fast, and stop worrying about little details like moving posts a pixel to the left when I havent even got a full structured map... I do that... I just want to build a cool map that is fun to play, like yknow, blocked out in full, and THEN do details. I just need you lot to kick me up the arse when I go off track I think ;P
tldr; how to make sliding doors with no wall above them? why has my previously working lighting now stopped working? who wants to help, inspire and encourage me to make a proper map? (given some time of course!)
thanks =D
firstly, I would like to know if there was a better answer to the thread found here? I'm a bit of a perfectionist and being able to launch a bomb over the door as it appears to move up doesn't appeal to me much, as minor as it may be, so moving the func_door down doesn't feel right imho, is there not a way to move only the lower verts and leave the top four where they are? or maybe a func brush that overrides the func_door so you can still move through an area even if the func_door is in the way? i dont want people on top of my exit tunnel from my spawn to be blocked or even flung up into the air ;P
Also, has the compiling system changed or something? as far as I can tell, my new test map was built right with no leaks and correct lighting, and yet it compiles as if it has no skybox... I also loaded and recompiled my old map which was lit correctly, and now it too has no shadows? I'm not to worried about this at the moment but was just wondering, I'm more interested in making a fun, playable map, at the moment I just have two spawns, and a no mans land with a cap point... I've also done some basic l4d2 mapping but thats tedious, what with all the corridors and rooms and making sure it works right, and nav mapping, I love it though and will go back to it, but i think tf2 will be simpler for a beginner like me.
perhaps this could be my training thread, if anyone wishes to help, where I can start making things you recommend for starters and start working up to more cool stuff and maybe eventually taking requests until I can produce a community inspired full map. that'd be nice
mostly I'd like to learn to map efficiently. That is, map well, but fast, and stop worrying about little details like moving posts a pixel to the left when I havent even got a full structured map... I do that... I just want to build a cool map that is fun to play, like yknow, blocked out in full, and THEN do details. I just need you lot to kick me up the arse when I go off track I think ;P
tldr; how to make sliding doors with no wall above them? why has my previously working lighting now stopped working? who wants to help, inspire and encourage me to make a proper map? (given some time of course!)
thanks =D
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