Alright, I ran this through interlopers, nothing stood out. I'm trying to figure out why my point_spotlight isn't creating the spotlight cone of light effect... I tried taking one from the swamp pack, no luck, nothing is leaking, and so I'm trying to figure out what is causing this....
Here is the code
Here is the code
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\nightsfrost\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightsfrost\team fortress 2\tf" "C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\nightsfrost\team fortress 2\tf\materials
Loading C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2.vmf
Patching WVT material: maps/arena_rundown_b2/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/arena_rundown_b2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/arena_rundown_b2/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/arena_rundown_b2/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_hurricane_02 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hurricane_02 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_hurricane_02 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_hurricane_02 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (86597 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
10
Compacting texture/material tables...
Reduced 347 texinfos to 156
Reduced 45 texdatas to 36 (1387 bytes to 1119)
Writing C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nightsfrost\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightsfrost\team fortress 2\tf" "C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\joe\tf2 custom maps\arena_rundown\Arena_rundown_b2.bsp
reading c:\users\joe\tf2 custom maps\arena_rundown\Arena_rundown_b2.prt
333 portalclusters
771 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 654 visible clusters (0.00%)
Total clusters visible: 61671
Average clusters visible: 185
Building PAS...
Average clusters audible: 332
visdatasize:30336 compressed from 31968
writing c:\users\joe\tf2 custom maps\arena_rundown\Arena_rundown_b2.bsp
9 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nightsfrost\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightsfrost\team fortress 2\tf" "C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\joe\tf2 custom maps\arena_rundown\Arena_rundown_b2.bsp
Setting up ray-trace acceleration structure... Done (1.30 seconds)
1068 faces
227359 square feet [32739768.00 square inches]
15 Displacements
19329 Square Feet [2783473.00 Square Inches]
1068 patches before subdivision
23858 patches after subdivision
sun extent from map=0.258819
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 2048107, max 405
transfer lists: 15.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(152463, 152911, 156263)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(58922, 58492, 58961)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(33270, 33251, 33389)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(22525, 22571, 22633)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(16911, 16955, 16988)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(13294, 13330, 13349)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(10693, 10723, 10735)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(8690, 8714, 8721)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(7099, 7119, 7123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5815, 5831, 5833)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(4770, 4784, 4785)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(3917, 3929, 3928)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3218, 3228, 3227)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(2645, 2654, 2653)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(2175, 2182, 2181)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1789, 1795, 1793)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(1471, 1476, 1475)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(1210, 1215, 1213)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(996, 999, 998)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(819, 822, 821)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(674, 677, 676)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(555, 557, 556)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(456, 458, 457)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #24 added RGB(376, 377, 376)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #25 added RGB(309, 310, 310)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #26 added RGB(254, 255, 255)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #27 added RGB(209, 210, 210)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #28 added RGB(172, 173, 173)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(142, 142, 142)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #30 added RGB(117, 117, 117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #31 added RGB(96, 96, 96)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #32 added RGB(79, 79, 79)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #33 added RGB(65, 65, 65)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #34 added RGB(54, 54, 54)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #35 added RGB(44, 44, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #36 added RGB(36, 36, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #37 added RGB(30, 30, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #38 added RGB(25, 25, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #39 added RGB(20, 20, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #40 added RGB(17, 17, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #41 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #42 added RGB(11, 11, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #43 added RGB(9, 9, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #44 added RGB(8, 8, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #45 added RGB(6, 6, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #46 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #47 added RGB(4, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #48 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #49 added RGB(3, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #50 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #51 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #52 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #53 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #54 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #55 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 248/8192 2976/98304 ( 3.0%)
brushsides 1652/65536 13216/524288 ( 2.5%)
planes 782/65536 15640/1310720 ( 1.2%)
vertexes 1945/65536 23340/786432 ( 3.0%)
nodes 734/65536 23488/2097152 ( 1.1%)
texinfos 156/12288 11232/884736 ( 1.3%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 15/0 2640/0 ( 0.0%)
disp_verts 4335/0 86700/0 ( 0.0%)
disp_tris 7680/0 15360/0 ( 0.0%)
disp_lmsamples 58330/0 58330/0 ( 0.0%)
faces 1068/65536 59808/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 516/65536 28896/3670016 ( 0.8%)
leaves 738/65536 23616/2097152 ( 1.1%)
leaffaces 1326/65536 2652/131072 ( 2.0%)
leafbrushes 548/65536 1096/131072 ( 0.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7297/512000 29188/2048000 ( 1.4%)
edges 4578/256000 18312/1024000 ( 1.8%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2466/65536 4932/131072 ( 3.8%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 890396/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30336/16777216 ( 0.2%)
entdata [variable] 18052/393216 ( 4.6%)
LDR ambient table 738/65536 2952/262144 ( 1.1%)
HDR ambient table 738/65536 2952/262144 ( 1.1%)
LDR leaf ambient 3919/65536 109732/1835008 ( 6.0%)
HDR leaf ambient 738/65536 20664/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5146 ( 0.0%)
pakfile [variable] 4488/0 ( 0.0%)
physics [variable] 86597/4194304 ( 2.1%)
physics terrain [variable] 4554/1048576 ( 0.4%)
Level flags = 0
Total triangle count: 3103
Writing c:\users\joe\tf2 custom maps\arena_rundown\Arena_rundown_b2.bsp
41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Joe\TF2 CUSTOM Maps\Arena_Rundown\Arena_rundown_b2.bsp" "c:\program files\steam\steamapps\nightsfrost\team fortress 2\tf\maps\Arena_rundown_b2.bsp"