Artpass_fubar

Draser

L3: Member
May 17, 2010
144
12
OH MY FREAKING GOODNESS HE HAS A PIRATE SHIP!!!! You deserve to win automatically for this!!

:O
:eek:hmy:

No....wait.....You deserve a frickin medal for this!
 

Tinker

aa
Oct 30, 2008
672
334
I love greenhouses, and that ship is just amazing. Great job, can't wait to see where this goes.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
so here's what I've been up to

7-1.jpg


6-1.jpg


5-1.jpg


3-1.jpg


2-1.jpg


4-1.jpg


and my A is about done

1-1.jpg


also updated the OP
 
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Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
I'm filled with a jealous rage, as your caverns are what I wanted but was unable to pull off (you bastard).

Got some texture seam issues in that 5th shot, but I know getting ceilings and walls to line up is a bitch, I've got a few archways that would need a unique texture to tile properly. What texture are you using anyway? Is it custom, or a stock?
 

REEJ

L420: High Member
Aug 26, 2010
437
176
So much win,
I wan't this released, whether it wins or not

Edit: ARRRRRR!
 
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Tinker

aa
Oct 30, 2008
672
334
That looks great, although you should probably but something, no matter how small, near the last point (or even in RED's spawn) to show that it's important to them.
 

FeartheMango

L69: Deviant Member
Sep 8, 2009
69
25
That looks great, although you should probably but something, no matter how small, near the last point (or even in RED's spawn) to show that it's important to them.

I agree with Tinker, this cave needs to be significant for red if they built a base in it.

Personally, I think you should make make a box of gold, suspending over the point via a badly built crane.

I also think you need more spytech aspects,

Out some more boxes, barrels, computers as you get closer to the point, as of now, it just looks like a red controlled point in a cave. Not something that is either worth fighting for, or even mildly important to red.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
I totally agree that my last cp is somewhat anticlimactic.
the normal progression of a tf2 map would usually be: neutral area>facade>spytech
and here, we're barely scratching the facade

my plan in the first place was to make a second round but I obviously wont make it in time.
I might continue the map and release a second round in the near future tho.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
I like it. And although most of the maps are facade > spytech, couldn't it just be that BLU came upon RED's secret cliffside base? And may I suggest that you add more wires and electric lines in the tunnels, like everything comes from a power source, instead of lights in the middle of nowhere.
 

StuartPB

L1: Registered
Nov 20, 2009
21
10
I love it. Probably the Banjo-Kazooiest TF2 map I've ever seen.

You might want to release this for some playtest though, the difference in your B from valvebase could cause problems.
 
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