- May 15, 2010
- 10
- 3
Hello and welcome to cp_tiderock.
This is my first map for tf2, but not its first form. Previously I made a very... unique first attempt at mapping for tf2 with cp_tiderock_a1 which was a 1 round, 3-cp map (Which was before the artpass contest) but found a plethora of balance and pacing issues.
As a result I scrapped the map and salvaged what I had learned through its design (and various other tutorials) to create the monstrosity that now lies before you. This particular map features attack/defend gameplay for 6 control points across 3 rounds (a la dustbowl) set in and around the tiderock cavern complex. The Blu Team must leave their run down mining outpost to stop Red's rocket fuel gathering site, hydro powered gas compressor, and last but certainly not least, the satellite it was going to be applied to.
As of this moment I'm looking for gameplay feedback. I am aware that the map is not detailed to a massive degree. It would be pointless to invest so much time if the map ends up needing more gameplay shifts. As I get more feedback, and the map changes are fewer and farther, I will enter super detail mode.
Notice: The screenshots are darker than how the map appears in game. I've tested the entire map in thirdperson mode for easy color/class recognition and it is indeed possible to distinguish in nearly the entire map. (Some areas are intentionally dark, yet very small)
Anyways, I worked hard on this map, and I hope you all enjoy playing it as much as I had fun making it.
Special Thanks: People who directly helped me
Dayshadow for the Billboard Overlay
Cpt. Flowers (Flare) for the custom solar panel texture
Dr_L_Church (Custom Soundscapes)
General Thanks: People who help everyone
A Boojum Shark (Ultimate Mapping Resource)
All of the Creators of the Swamp Pack
VelvetFistIronGloves (For the Alpine Rocks)
Ravidge (Lighting Library)
Acegikmo (Environment Gallery)
Includes:
Custom Models (Swamp Pack)
Custom Particles (Made by yours truly)
Custom Soundscapes (Dr_L_Church)
Custom Textures (Swamp Pack + Dayshadow + Flare)
This is my first map for tf2, but not its first form. Previously I made a very... unique first attempt at mapping for tf2 with cp_tiderock_a1 which was a 1 round, 3-cp map (Which was before the artpass contest) but found a plethora of balance and pacing issues.
As a result I scrapped the map and salvaged what I had learned through its design (and various other tutorials) to create the monstrosity that now lies before you. This particular map features attack/defend gameplay for 6 control points across 3 rounds (a la dustbowl) set in and around the tiderock cavern complex. The Blu Team must leave their run down mining outpost to stop Red's rocket fuel gathering site, hydro powered gas compressor, and last but certainly not least, the satellite it was going to be applied to.
As of this moment I'm looking for gameplay feedback. I am aware that the map is not detailed to a massive degree. It would be pointless to invest so much time if the map ends up needing more gameplay shifts. As I get more feedback, and the map changes are fewer and farther, I will enter super detail mode.
Notice: The screenshots are darker than how the map appears in game. I've tested the entire map in thirdperson mode for easy color/class recognition and it is indeed possible to distinguish in nearly the entire map. (Some areas are intentionally dark, yet very small)
Anyways, I worked hard on this map, and I hope you all enjoy playing it as much as I had fun making it.
Special Thanks: People who directly helped me
Dayshadow for the Billboard Overlay
Cpt. Flowers (Flare) for the custom solar panel texture
Dr_L_Church (Custom Soundscapes)
General Thanks: People who help everyone
A Boojum Shark (Ultimate Mapping Resource)
All of the Creators of the Swamp Pack
VelvetFistIronGloves (For the Alpine Rocks)
Ravidge (Lighting Library)
Acegikmo (Environment Gallery)
Includes:
Custom Models (Swamp Pack)
Custom Particles (Made by yours truly)
Custom Soundscapes (Dr_L_Church)
Custom Textures (Swamp Pack + Dayshadow + Flare)
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