- Apr 22, 2009
- 110
- 33
Something I started knocking together because I was bored. It was playing decently (as far as a bot match can play, anyway), then I read this and knew I needed to try a little harder to think of something cool.
So I made the point sitting on a platform that rotates around whenever a team caps.
I followed this tutorial to get it up and running. I'm not exactly hardcore with entities, so I'm still working out how to get it how I want it.
The biggest problem at the moment is you can block the platform from rotating by standing in certain spots against walls. It would be cool to have the player take damage or something if they do this.
EDIT: Have fixed this now.
There's 4 connections between the team areas. One is obviously the point. Then there's a high passage around the building which is good for flanking the point, but vulnerable to sentries and snipers. An tunnel goes directly under the point and is the most direct route, but the most vulnerable one. A small dark passage connects the lower areas of the map and leads up to the sniper nests and some sentry setup points. I intend this to be a favourable spy route. It's also good for anyone that wants to flank the enemy team in general, but has the disadvantage of being low ground.
That's about it.
Also, working title.
Known issues:
- Stickies won't stick to the rotating platform (including when stationary) (pretty sure I can fix this by making the point a prop instead of a bunch of brushes?)
So I made the point sitting on a platform that rotates around whenever a team caps.
The biggest problem at the moment is you can block the platform from rotating by standing in certain spots against walls. It would be cool to have the player take damage or something if they do this.
EDIT: Have fixed this now.
There's 4 connections between the team areas. One is obviously the point. Then there's a high passage around the building which is good for flanking the point, but vulnerable to sentries and snipers. An tunnel goes directly under the point and is the most direct route, but the most vulnerable one. A small dark passage connects the lower areas of the map and leads up to the sniper nests and some sentry setup points. I intend this to be a favourable spy route. It's also good for anyone that wants to flank the enemy team in general, but has the disadvantage of being low ground.
That's about it.
Also, working title.
Known issues:
- Stickies won't stick to the rotating platform (including when stationary) (pretty sure I can fix this by making the point a prop instead of a bunch of brushes?)
Last edited: