Pelagic deviates from the standard KOTH layout. Imagine a graph with the control point in the origin. Red team comes from both ends of the Y-axis while blue comes from both ends of the X-axis.The flow from these axis are not directed to the point, so you'll find players running every which way. In other words, action will not be hard to find. It feels like a deathmatch map.
I was planning on making this a multi-stage koth, but that idea has been shelved for an undefined amount of time. For now, here is the first stage with final-ish detail.
Credits to the Bullet Props pack for the oceanic models.
I was planning on making this a multi-stage koth, but that idea has been shelved for an undefined amount of time. For now, here is the first stage with final-ish detail.
Credits to the Bullet Props pack for the oceanic models.
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