- Jun 9, 2010
- 20
- 5
Presenting
koth_Genesis
Ladies and Mentlegen, i present to you my first endeavor in to Team Fortress 2 level design.
Everywhere you look there is recommendations to use koth as your first map mode, i see why now. The name Genesis is just a development title, i chose genesis as the name because it is the start, the beginning of me as a mapper.
I'm going to be balancing it around 6v6 play as koth lends it self well to competitive play however viaduct seems to be the only map the community accepts. I feel there should be more. My primary class is soldier so expect a good rollout and some high skill jumps. I'll be calling in the demo and scouts of my team to look at making some jumps too. I'm hoping to make it the kind of map that you can get around super fast if you know how.
I want your opinions on everything relating to this map. I'm releasing this map early in the development stage to get as much feedback as possible from you. I can't stress this enough, this map is going to be made as much by the community as it is myself. Add to these lists:
Issues:
To do:
Target for final release: AUGUST
koth_Genesis
by Tom
:O:O:OThe Classless Update said:Since their discovery in 1895, hills have fascinated kings.
Ladies and Mentlegen, i present to you my first endeavor in to Team Fortress 2 level design.
Everywhere you look there is recommendations to use koth as your first map mode, i see why now. The name Genesis is just a development title, i chose genesis as the name because it is the start, the beginning of me as a mapper.
I'm going to be balancing it around 6v6 play as koth lends it self well to competitive play however viaduct seems to be the only map the community accepts. I feel there should be more. My primary class is soldier so expect a good rollout and some high skill jumps. I'll be calling in the demo and scouts of my team to look at making some jumps too. I'm hoping to make it the kind of map that you can get around super fast if you know how.
I want your opinions on everything relating to this map. I'm releasing this map early in the development stage to get as much feedback as possible from you. I can't stress this enough, this map is going to be made as much by the community as it is myself. Add to these lists:
Issues:
- - Mid point is way too open
- - Needs more z axis
- - Review ammo and health locations
- - Train is biased to blu team
- - Places that lead no where
- - Crane is terribly made.
To do:
- - Finish layout (Read 1st Issue)
- - Redo Cranes
- - Theming (Alpine most likely, Would like to do swamp but I'm not sure if it would fit.)
- - Name (Suggestions please)
- - Make bridge awesome
- - Lighting (Need to learn more advanced lighting techniques/hdr)
- - Flavour (Subtle nods to my friends and communities, I want some humor too)
- - Polish (Everything MUST be perfect on final release)
Target for final release: AUGUST
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