1.# of maps in development
-now pick your favorite one
2. Compile Times
3. dimensions
4. game mode
5. planned theme
6. planned map name
7. specific areas/models used (train, dam, etc..)
8. time it took to make (so far)
9. percentage done so far
10. What are a few things you have left to do?
11. favorite areas
12. what inspired you?
any other facts?
-now pick your favorite one
2. Compile Times
3. dimensions
4. game mode
5. planned theme
6. planned map name
7. specific areas/models used (train, dam, etc..)
8. time it took to make (so far)
9. percentage done so far
10. What are a few things you have left to do?
11. favorite areas
12. what inspired you?
1. One Map
2.~2 hours
3. 6000X7000
4. Domination
5. Swamp, City/Industrial, spytech
6. WarXXX (warpath is taken)
7. train, car wreck
8. 15 hours spaced over a week. this is after restarting from scratch multiple times.
9. 70%
10. Add lights, optimize, finish I/O system, build cubemaps
11. The car wreck (that sounds really really sick doesnt it)
12. This line in the valve dev wiki: "You need to be very careful when it comes to balancing this type of map, as the gameplay is already chaotic and unstable to begin with. The gametype may in particular lead to pure scout rushes if not properly set up"
any other facts?
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