OK, so I am thinking of running my map in two ways. However, they are both CTF "with a twist". I am, however having trouble getting all the entities worked out:
Possibility 1:
For the first 30-60 seconds of the game, setup gates would be closed, and both teams would be given their Intel in a set location. They would, then for the time period be able to "hide" their intel, like in real CTF. How would I make the intel be "neutral" for the first part of the game, then go to be fully theirs, for the capping. How would I do this?
Possibility 2:
I would like to make it so, that when your intel is picked up, then a door seals, making it impossible to get to the enemy intel (dont worry, the cap zone is in a different place )
I am more interested in the second idea, so any help would be much appreciated!
Possibility 1:
For the first 30-60 seconds of the game, setup gates would be closed, and both teams would be given their Intel in a set location. They would, then for the time period be able to "hide" their intel, like in real CTF. How would I make the intel be "neutral" for the first part of the game, then go to be fully theirs, for the capping. How would I do this?
Possibility 2:
I would like to make it so, that when your intel is picked up, then a door seals, making it impossible to get to the enemy intel (dont worry, the cap zone is in a different place )
I am more interested in the second idea, so any help would be much appreciated!