In my current (first) map, my initial plan was to have a passage under the middle CP that would allow a better position from which to attack the enemy from, this would obviously come at a risk to the player and my initial plan was for a train, for which the risk is obvious, or if not possible, a small valley for water so that you would be more vulnerable to attack (although I have thought of the unintentional nerf this would be to pyros), I believe the water to be the inferior choice as the risk is far less and this route allows you to rear end the opponent while others on your team can attack them from the front. I'm relatively new to mapping and so tried to copy-paste the entities from well and then noticed all the logics I missed, I'm not sure if they're all necessary and so don't want to copy them all. Firstly, I'm wondering if there's an easy way to configure working trains. Secondly, if not, does anyone know which logics on well under the middle CP are needed? And lastly, if none of this is possible, what are your opinions on having water in place of a train, considering that it also has its advantages?
Sorry for wall o' text, just wanted to make my circumstances clear
Sorry for wall o' text, just wanted to make my circumstances clear