Train or water? And how to do them?

Discussion in 'Mapping Questions & Discussion' started by Spammish, Jan 6, 2010.

  1. Spammish

    Spammish L3: Member

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    In my current (first) map, my initial plan was to have a passage under the middle CP that would allow a better position from which to attack the enemy from, this would obviously come at a risk to the player and my initial plan was for a train, for which the risk is obvious, or if not possible, a small valley for water so that you would be more vulnerable to attack (although I have thought of the unintentional nerf this would be to pyros), I believe the water to be the inferior choice as the risk is far less and this route allows you to rear end the opponent while others on your team can attack them from the front. I'm relatively new to mapping and so tried to copy-paste the entities from well and then noticed all the logics I missed, I'm not sure if they're all necessary and so don't want to copy them all. Firstly, I'm wondering if there's an easy way to configure working trains. Secondly, if not, does anyone know which logics on well under the middle CP are needed? And lastly, if none of this is possible, what are your opinions on having water in place of a train, considering that it also has its advantages?
    Sorry for wall o' text, just wanted to make my circumstances clear :D
     
  2. Drexen

    Drexen L2: Junior Member

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  3. Spammish

    Spammish L3: Member

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    Don't worry, it's gonna be swimmable and alot thinner, though I would say that you're maybe being a bit defensive of your map, I can say I probably will be when mine's done :D
     
  4. martijntje

    martijntje L8: Fancy Shmancy Member

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    usually
    higher ground = advantage
    lower ground = disadvantage

    so you might not even have to add anything.

    But I would say add a train, it is a lot more fun.
     
  5. Lancey

    aa Lancey Currently On: ?????

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    Low ground offers cover and sneak attacks. Water can slow players down and usually leaves them without cover, but it does put out fires. It's a very small price to pay, considering you could always jump in after them and axe them, or hit them with a shotgun blast if you have that.
     
  6. Bob Ross

    Bob Ross L3: Member

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    this is assuming the pyro is even aware that such weapons exist. :p

    anyway i like the idea of the train but you have to make the risk of going onto the track really worth it or nobody will want to go down there for fear of the train. my suggestion would to go with your train idea having it pass under the point and then place a medium health pack in the middle of the track right under the point. its just like in well. people would spend alot less time on the tracks if the health and ammo wasn't there. its a great risk/reward system.

    i would avoid the water simply because i don't like it. i hate swimming in tf2. but then maybe that is your intention.
     
  7. Spammish

    Spammish L3: Member

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    Thanks for the advice, guys, my original plan was the train and I will now stick with that, water was my secondary option. What I really need help with now is setting up the train, particularly the points mentioned in my OP.
     
  8. martijntje

    martijntje L8: Fancy Shmancy Member

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  9. Spammish

    Spammish L3: Member

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  10. Spammish

    Spammish L3: Member

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    I've decided to just copy past everything from well except the skybox entities and models, nevertheless, the trains don't seem to be working. This is the vmf if someone can see if I've done something wrong. http://dl.dropbox.com/u/3905504/sdk_cp_test.vmf