T
The Asylum
Okay so here's the idea.
Map starts with a neutral intel in the middle of the map, like KOTH. Both teams fight each other and one player eventually picks up the intel. Like KOTH, a countdown for that team begins, pausing when that player drops the intel. If the other team picks up the intel, that team's countdown starts/resumes. The intel can only be carried in the middle of the map, so nobody takes the intel and runs back to the spawn. The overall objective is like KOTH, only with a flag.
My question is, having never made a KOTH map before, how do the timers work? Does there have to be a CP on the map to display the two timers, or can you just force the game to adopt them in the HUD via logic_auto?
Map starts with a neutral intel in the middle of the map, like KOTH. Both teams fight each other and one player eventually picks up the intel. Like KOTH, a countdown for that team begins, pausing when that player drops the intel. If the other team picks up the intel, that team's countdown starts/resumes. The intel can only be carried in the middle of the map, so nobody takes the intel and runs back to the spawn. The overall objective is like KOTH, only with a flag.
My question is, having never made a KOTH map before, how do the timers work? Does there have to be a CP on the map to display the two timers, or can you just force the game to adopt them in the HUD via logic_auto?