fehothurisaz

Schinken

L1: Registered
Aug 6, 2009
33
15
Hey, i just wanted to show you my very early version of cp_fehothurisaz, and get some feedback :).

More Screenshots: http://img101.imageshack.us/gal.php?g=cpfehothurisaz010000.jpg
(Don't wonder about the 2 blocks near the CP, i use them to test the red/blu light :))

If you wonder about the name, it's a mix of two old germanic runes :).
If you don't like it, make a better suggestion.

The map is themed as an old trainyard.
2nd & 4th CP look: A turntable for trains :) cp rotates if capped :).
middle CP look: An old trainyard building. Light-color changes if blu/red caps the point.
1st and 5th CP look: i am not sure yet :)

While mapping with the trains, i thought, would it be cool/good/bad etc.^^ if there are 2 trains (one for each team) the teams can travel with.
From their first cp, to the 2nd and 3rd.
With a twist, the more people are on the train, the faster it goes.

comment player count speed inches/s class walking speed
0 90 Scout 400
1 135 Medic 320
Faster than walking → 240 2 270 (2 Soldiers) Spy 300
Faster than Demoman → 280 3 310,5 Sniper 300
Medic: 320 / Demoman: 280 4 357,08 (2 Soldier/Medic/Demoman) Engineer 300
If a scout joins, he should better walk ;) 5 374,93 Pyro 300
But if both scouts join, they're a bit faster → 400 6 431,17 (Full Line-Up) Demoman 280
7 431,17 (No change on higher player count) Soldier 240
8 431,17 Heavy 230
9 431,17
10 431,17
11 431,17
12 431,17
13 431,17
14 431,17
15 431,17
16 431,17



Do you like that idea? Why, or why not?

And last but not least:

Do you have any ideas how i can fill up the room? I mean, to make it look less empty and clean.


To get a better experience of the map, why not download it ;)?
http://dl.getdropbox.com/u/2811892/cp_fehothurisaz_01.bsp

--
Sorry for my not so good english ;).
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
perhaps upload some screenshots in this thread, but whatever.

I mean it looks okay, its kinda..foggy? also, it kinda looks like it's missing something... I don't know what.
 

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59
Welp, I've finally found a map whose name I cannot pronounce.

Anyway, I am impressed by your use of props and lighting (albeit a bit dark in places), but I fear this map may be a little too open. It will probably need some more cover and maybe a side route or two.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Welp, I've finally found a map whose name I cannot pronounce.

Anyway, I am impressed by your use of props and lighting (albeit a bit dark in places), but I fear this map may be a little too open. It will probably need some more cover and maybe a side route or two.

We need a sound attach button now :p

Also i like the idea.
 
Feb 17, 2009
1,165
376
Your map looks ok, maybe it a bit too open? Ill take a quick look around later.
Oh, if you want more people to download it, you better host it here on with Dropbox ;)
 
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