- Aug 2, 2009
- 539
- 334
the idea:
Both teams have a payload cart, wich sits on a looping track. They have a set amount of time to make the cart make as much "laps" around the track.
Also if a team reaches a certain amount of laps before the time runs out, they automaticly win.
Is this difficult to implement?
my idea:
Technically a really long single stage plr where the cart goes around the track a couple of times before finishing. The advantage of this is that the HUD is no problem.
The problem is that if the timer runs out I'd like the team that is closest to the goal to win. Also I would have a lot of duplacte path_track, wich would make it a bit messy.
Both teams have a payload cart, wich sits on a looping track. They have a set amount of time to make the cart make as much "laps" around the track.
Also if a team reaches a certain amount of laps before the time runs out, they automaticly win.
Is this difficult to implement?
my idea:
Technically a really long single stage plr where the cart goes around the track a couple of times before finishing. The advantage of this is that the HUD is no problem.
The problem is that if the timer runs out I'd like the team that is closest to the goal to win. Also I would have a lot of duplacte path_track, wich would make it a bit messy.