Cp_extraction is a gravelpit style map with a hydro aesthetic. It features two very pronounced capture points and a very open final capture. The middle section of the map provides attackers and defenders with a variety of paths to get between all three points. Also, doors open when A and B are captured, which assists attackers in getting back into the action, especially when you control both A and B.
Skybox is shit right now, I'll be fixing it in further iterations
[ame="http://www.youtube.com/watch?v=sow_QU0TW6U"]YouTube- cp extraction a6[/ame]
Any feedback is appreciated.
Skybox is shit right now, I'll be fixing it in further iterations
[ame="http://www.youtube.com/watch?v=sow_QU0TW6U"]YouTube- cp extraction a6[/ame]
Any feedback is appreciated.
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