extraction

Discussion in 'Map Factory' started by ScorpioUprising, Oct 19, 2009.

  1. ScorpioUprising

    aa ScorpioUprising

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    Cp_extraction is a gravelpit style map with a hydro aesthetic. It features two very pronounced capture points and a very open final capture. The middle section of the map provides attackers and defenders with a variety of paths to get between all three points. Also, doors open when A and B are captured, which assists attackers in getting back into the action, especially when you control both A and B.

    Skybox is shit right now, I'll be fixing it in further iterations

    [ame="http://www.youtube.com/watch?v=sow_QU0TW6U"]YouTube- cp extraction a6[/ame]

    Any feedback is appreciated.
     
    Last edited: Dec 1, 2009
  2. Lancey

    aa Lancey Currently On: ?????

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    Hey, how about you move the player spawns above the playerclip?
     
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  3. ScorpioUprising

    aa ScorpioUprising

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    As far as I can tell they are above the playerclip. I think what happens is that the game tends to spawn players on whatever textured brush is directly below the spawn entity. For some reason it doesn't count the playerclip, and it puts the player directly on the floor (intersecting the playerclip) so that they can't move. I'm not sure though, I'll have to take another look. The playerclip isn't really essential, its mostly there to smooth player movement and I'm sure some glass might have the same affect.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wow, this map looks amazing. One thing that you could change though is mess around with the ground a little bit; some displacements couldn't hurt ;)
     
  5. Connect_Four

    Connect_Four L2: Junior Member

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    Every time I play this, it just reminds me more and more of cp_warmachine, as some parts look similar
     
  6. ScorpioUprising

    aa ScorpioUprising

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    This is the last alpha moving to beta. The beta will have all ground textures as displacements, and quite a few of the blank concrete walls have been turned into rock displacements as well.

    And yes, parts do look a bit like warmachine. However, I think the final point is much closer to the aborted cp_otomo than warmachine.
     
  7. absurdistof

    aa absurdistof

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    That picture you have on the homepage is quite smexy, I would like to see it here, in the screenshots!
     
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  8. ScorpioUprising

    aa ScorpioUprising

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    Thanks for that. Went ahead and added it. I had put that photo at the top of the entry, but I guess that one goes to something else.

    I also added a youtube walkthrough of A6. Keep in mind that A will be significantly altered in the first beta.

    [ame="http://www.youtube.com/watch?v=sow_QU0TW6U"]YouTube - cp extraction a6[/ame]
     
  9. Ravidge

    aa Ravidge Grand Vizier

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    Looks really impressive! You definately have perfected the industrial/spytech theme with your maps :)

    Haven't played it yet, so I can't comment on gameplay.
     
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  10. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    It does look good <3 the spawn room
     
  11. alecom

    alecom L8: Fancy Shmancy Member

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    Have to say, the lighting looks good - I especially like C
     
  12. absurdistof

    aa absurdistof

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    From a design perspective I came when I saw C
     
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  13. ScorpioUprising

    aa ScorpioUprising

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    Totally the intended effect!
     
  14. The_Ulf

    The_Ulf L6: Sharp Member

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    :O Dude me too!

    Looks pretty good overall, sounds like you're just facing balancing issues mostly now.
     
  15. Smetzle

    Smetzle L3: Member

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    That may have some negative gameplay implications, as it can be hard to play while having an orgasm.
     
  16. ScorpioUprising

    aa ScorpioUprising

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    A7 is good to go. I was mostly fixing the bugged spawn, but I also went ahead and tried to address some of the balance issues with A and B, as well as comphrehension at C.
     
  17. ScorpioUprising

    aa ScorpioUprising

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    http://www.fpsbanana.com/maps/115665

    The first beta is out! Mostly just getting the cosmetics up to snuff, though I did add an additional pathway near point C. I might have another video walkthrough up soon.
     
  18. ScorpioUprising

    aa ScorpioUprising

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    Uploaded B2 of Extraction. Some pretty significant changes to C (moved the spawn back a bit, opened up the space around the point, made rocket jumping to the point a bit harder, etc) and some slight alterations to A and B.
     
  19. ScorpioUprising

    aa ScorpioUprising

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    B3 is out. Made some pretty significant alterations to A.
     
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  20. Sel

    Sel Banned

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    Can't wait to play it babee