** Executing...
** Command: "c:\program files\steam\steamapps\xfunc_carter\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\xfunc_carter\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\xfunc_carter\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.vmf
Patching WVT material: maps/pl_industry_a5/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_industry_a5/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/pl_industry_a5/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/pl_industry_a5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_industry_a5/nature/blendgroundtogravel004_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (2)
Find Visible Detail Sides...
Merged 5172 detail faces...done (8)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (20) (2103662 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 14310 texinfos to 6613
Reduced 306 texdatas to 273 (8720 bytes to 7548)
Writing C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp
1 minute, 52 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\xfunc_carter\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\xfunc_carter\team fortress 2\tf" -fast "C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp
reading c:\program files\steam\steamapps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.prt
3596 portalclusters
7868 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 149469 visible clusters (0.00%)
Total clusters visible: 976962
Average clusters visible: 271
Building PAS...
Average clusters audible: 646
visdatasize:822010 compressed from 3279552
writing c:\program files\steam\steamapps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp
14 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\xfunc_carter\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\xfunc_carter\team fortress 2\tf" -noextra "C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp
Setting up ray-trace acceleration structure... Done (74.49 seconds)
21612 faces
26 degenerate faces
2472200 square feet [355996864.00 square inches]
953 Displacements
174361 Square Feet [25108034.00 Square Inches]
21586 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
330002 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.087156
369 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (261)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (447)
transfers 31968309, max 897
transfer lists: 243.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #1 added RGB(1255037, 1082986, 935362)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(263654, 208554, 161088)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(71844, 50369, 34583)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(21512, 13589, 8491)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(6873, 3942, 2299)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(2269, 1198, 669)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #7 added RGB(770, 378, 208)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #8 added RGB(266, 123, 68)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(93, 41, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(33, 14, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #11 added RGB(12, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #12 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #13 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3600 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (133)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (229)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 158/1024 7584/49152 (15.4%)
brushes 6424/8192 77088/98304 (78.4%)
brushsides 60853/65536 486824/524288 (92.9%) VERY FULL!
planes 50114/65536 1002280/1310720 (76.5%)
vertexes 45907/65536 550884/786432 (70.0%)
nodes 7396/65536 236672/2097152 (11.3%)
texinfos 6613/12288 476136/884736 (53.8%)
texdata 273/2048 8736/65536 (13.3%)
dispinfos 953/0 167728/0 ( 0.0%)
disp_verts 133705/0 2674100/0 ( 0.0%)
disp_tris 228160/0 456320/0 ( 0.0%)
disp_lmsamples 518130/0 518130/0 ( 0.0%)
faces 21612/65536 1210272/3670016 (33.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14681/65536 822136/3670016 (22.4%)
leaves 7555/65536 241760/2097152 (11.5%)
leaffaces 32601/65536 65202/131072 (49.7%)
leafbrushes 14427/65536 28854/131072 (22.0%)
areas 75/256 600/2048 (29.3%)
surfedges 167335/512000 669340/2048000 (32.7%)
edges 113591/256000 454364/1024000 (44.4%)
LDR worldlights 368/8192 32384/720896 ( 4.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 3239/32768 32390/327680 ( 9.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 61395/65536 122790/131072 (93.7%) VERY FULL!
cubemapsamples 30/1024 480/16384 ( 2.9%)
overlays 184/512 64768/180224 (35.9%)
LDR lightdata [variable] 14739260/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 822010/16777216 ( 4.9%)
entdata [variable] 445769/393216 (113.4%) VERY FULL!
LDR ambient table 7555/65536 30220/262144 (11.5%)
HDR ambient table 7555/65536 30220/262144 (11.5%)
LDR leaf ambient 42766/65536 1197448/1835008 (65.3%)
HDR leaf ambient 7555/65536 211540/1835008 (11.5%)
occluders 1/0 40/0 ( 0.0%)
occluder polygons 6/0 72/0 ( 0.0%)
occluder vert ind 24/0 96/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/201756 ( 0.0%)
pakfile [variable] 3300030/0 ( 0.0%)
physics [variable] 2103662/4194304 (50.2%)
physics terrain [variable] 317220/1048576 (30.3%)
Level flags = 0
Total triangle count: 64705
Writing c:\program files\steam\steamapps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp
19 minutes, 53 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\xfunc_carter\sourcesdk_content\tf\mapsrc\pl_industry_a5.bsp" "c:\program files\steam\steamapps\xfunc_carter\team fortress 2\tf\maps\pl_industry_a5.bsp"