[WIP] avantiville

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
...its not a port, things are changing but will still be structured like avanti with all the caps in the same spot etc
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Well Ive put together a version of this map for us to mess around on. Its still ugly as sin but gameplay seems pretty solid. I used the attack/defend ctf game mode. It pretty fun, check it out. Download it here.

The game mechanics are bug free, except the scoring that cant be fixed (unless someone would like to enlighten me)

http://members.cox.net/avantiville2/ctf_avantiville_b42.zip


Like I said, this is just for shits and giggles. If you have some horrible thing to say about how bad its textured please keep it to yourself... Im working on it! lol Hey, Its not orange!
 

jamin620

L1: Registered
Jan 30, 2008
36
4
you should change the textures. make some custom italian ones.

making custom TF2 textures is really easy, and making them for avanti would be even easyer. take DoD textures, and paint over them in PS or something, using broad brush strokes whenever possible.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
wow that is a great idea.....

so simply obvious I over looked it :p
 

3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
we dont run it in regular rotation but do play it once in a while,i myself like the gameplay,but then again i liked all the different game modes TFC had,as for the rest of the players its a 50/50 split on the speed penalty,after everyone figures out what to do they all seem to like the idea of capping the points with flag instead of just standing on it,most like the map layout,some thick fog is needed.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
you should change the textures. make some custom italian ones.

making custom TF2 textures is really easy, and making them for avanti would be even easyer. take DoD textures, and paint over them in PS or something, using broad brush strokes whenever possible.

So, I fiddled with it this weekend, got the textures extracted and opened up in photoshop, but sadly, I lack the artistic talent to create or modify anything that could be useful. I threw this idea out the window after a couple frustrating hours.

Thanks for the thought tho ;)
 

jamin620

L1: Registered
Jan 30, 2008
36
4
meh. Your screenshots look pretty good, but I just wish there was more variation in the themes of TF2 maps. however, if my much-reviled thread about using custom materials is any measure, many people don't agree.

I might see if I cant put something together for you myself this weekend since its a long one. depends on how the alpha tests of ctf_thermal go.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
That would be friggen awesome!!! I would surely put your name in the credits along with what ever your home website is! :D
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Finally makin some progress...

I was stuck on this part for 2 weeks with "writer's block" I would get partially done with something and decide I didnt like it and trash it.

I'm happy with this

Large Blue building is new, archway/power plant and CP2 area is new, and tunnel system afterwards. Im starting to see light at the end of the tunnel (no pun intended) :p

(click thumbnails)




 
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l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
This puts me about 60% ready to optimize!

I cant wait... a few more months of hard work and it'll be ready for some play testing
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056

in this picture (and everywhere else but its noticable here) you need to allign your displacement textures so that they match up around corners (trust me, it looks a whole lot better!!)
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
so....

open face edit, select faces and shift them around till I see em line up?

or do I paint the geometry more careful to line up at the textures end?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
you do the first, but this only really works if the edges of the displacements are ligned up (with the sew button)
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
actually, Im pretty sure they will sew, but they arent sewn, lemme try that
 

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
It's looking pretty good, I'm just going to express the same concerns I had before of being true to the original. Other than that it's looking good man :)
 

drp

aa
Oct 25, 2007
2,273
2,628
wow looks good.
avanti was one of my favorite maps.