Hey guys, first release and first map, for that sake.
Just a basic, very clean payload map (I wasn't really content/sure on adding too many details)
Oh, and yeah, the only playtesting that has been done is by me, so I may need to rent a server or have someone host it for me. This is why I specified it is "b1" and not the final release, since I'm not very sure about balance in the map, even though as the map shows, BLU has an advantage on snipers, but as soon as the Payload is near the final points, it gets harder for BLU and RED has an almost iron defense, and with the locations of the last points snipers are rendered useless. The combination of the extra time added by the first few easy cap points may give enough time to successfully capture without too much or little time left.
Also constructive crits. Go easy on me though
(Not able to continue development on map)
Just a basic, very clean payload map (I wasn't really content/sure on adding too many details)
Oh, and yeah, the only playtesting that has been done is by me, so I may need to rent a server or have someone host it for me. This is why I specified it is "b1" and not the final release, since I'm not very sure about balance in the map, even though as the map shows, BLU has an advantage on snipers, but as soon as the Payload is near the final points, it gets harder for BLU and RED has an almost iron defense, and with the locations of the last points snipers are rendered useless. The combination of the extra time added by the first few easy cap points may give enough time to successfully capture without too much or little time left.
Also constructive crits. Go easy on me though
(Not able to continue development on map)
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