"Drip" is an attack/defend map like Dustbowl, with a few differences.
1. Rather than stages with setup time between, the Drip will be continuous with six control points grouped into sets of two. There are three stages (two points each), and upon completion of a stage, a unique one-way door will trigger and forward spawn rooms will be used. Basically, this means that Drip will have the gameplay of Dustbowl without the long wait between rounds (and the thrill of jumping off of a dam).
2. The stages are more open-ended than dustbowl, with at least one route to either of the two capture points (no bottlenecks). This does not mean that everything is wide-open, although the tendency as the stages progress is to have narrower and narrower paths.
3. The first point in each stage is recapturable by the defending team. This introduces some greater strategy, as both sides will have to decide whether to attack or defend when the first point is owned by the offensive team.
4. In a non-typical fashion, there is a single payload point on this map. The ability to push the payload cart is controlled by a control point that the enemy team may recapture.
Here is the breakdown of the stages:
- Stage 1 -
Takes place in an alpine environment with a river flowing through the middle. The first point is on a hill, and the second point is on the dam at the end of the river. Upon capturing the second point, the Blu team will be directed to jump off of the dam into water and onto the next stage. The stage is very open with large amounts of water.
- Stage 2 -
The water on the other side of the damn is dirty and the riverbed quickly runs dry. This stage takes place in the canyon with numerous tunnels. Rocks and leftover machinery scatters the area and provides cover on the main, winding, path. The first point is in the middle of a large cave and the second point is located in front of a large factory that occupies the canyon. The second point is must be captured with a payload cart unlocked by the first point. The cart smashes a hole for the attacking team to enter.
- Stage 3 -
Takes place inside of a factory. Nobody is sure of what is built at this factory, especially because there is no machinery here. The corridors are not that wide and lead to the occasional room. The first point is located in the generator room and the second point is in the control room. Upon capturing the very last point, the ground starts the rumble and, provided it can be made, water smashes through the large wall overlooking the point.
1. Rather than stages with setup time between, the Drip will be continuous with six control points grouped into sets of two. There are three stages (two points each), and upon completion of a stage, a unique one-way door will trigger and forward spawn rooms will be used. Basically, this means that Drip will have the gameplay of Dustbowl without the long wait between rounds (and the thrill of jumping off of a dam).
2. The stages are more open-ended than dustbowl, with at least one route to either of the two capture points (no bottlenecks). This does not mean that everything is wide-open, although the tendency as the stages progress is to have narrower and narrower paths.
3. The first point in each stage is recapturable by the defending team. This introduces some greater strategy, as both sides will have to decide whether to attack or defend when the first point is owned by the offensive team.
4. In a non-typical fashion, there is a single payload point on this map. The ability to push the payload cart is controlled by a control point that the enemy team may recapture.
Here is the breakdown of the stages:
- Stage 1 -
Takes place in an alpine environment with a river flowing through the middle. The first point is on a hill, and the second point is on the dam at the end of the river. Upon capturing the second point, the Blu team will be directed to jump off of the dam into water and onto the next stage. The stage is very open with large amounts of water.
- Stage 2 -
The water on the other side of the damn is dirty and the riverbed quickly runs dry. This stage takes place in the canyon with numerous tunnels. Rocks and leftover machinery scatters the area and provides cover on the main, winding, path. The first point is in the middle of a large cave and the second point is located in front of a large factory that occupies the canyon. The second point is must be captured with a payload cart unlocked by the first point. The cart smashes a hole for the attacking team to enter.
- Stage 3 -
Takes place inside of a factory. Nobody is sure of what is built at this factory, especially because there is no machinery here. The corridors are not that wide and lead to the occasional room. The first point is located in the generator room and the second point is in the control room. Upon capturing the very last point, the ground starts the rumble and, provided it can be made, water smashes through the large wall overlooking the point.
Last edited: